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Belgian Amiga Club - ADF Collection
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BS1 part 65.zip
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BS1 part 65
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MVB Docs 24.adf
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1977-12-31
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9KB
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193 lines
S
K F A N T A S T I C V O Y A G E
I
D from Centaur Software
R Cracked by the Leading Force --- S K I D R O W !
O
W Docs brought to you by S K I D R O W as well!
S Call our boards WORLDWIDE!
K
I ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
D TECHNICAL SPECS (For those who appreciate them)
R o Assembly Code developed with DevTop 1.8 on an A2500
O o Gfx created using DPaint 3 on an A3000
W o Music composed and arranged using a Roland D-50, U-110, Korg Juno 2 &
a DW-8000.
S o Total Level Size: 200 screens
K o Gfx Data: 2.5 Megs
I o # of Anim. Frames: 630 frames
D o Music Score: 700 K
o Music Duration: 23 minutes
R o Sample Rate: 20 KHz
O o Screen Refreshrate: 60 Hz (NTSC), 50 Hz (PAL)
W o Max # of Blitterobjects: 48
o # of Fadesteps: 166
S o ScanLoad Transfer Rate: >30000 bytes/sec
K o Project Duration: 9 mos
I
D *** If you like this game, please buy the original! ***
R
O THE GAME
W
The Cold War rages. American and Soviet scientists are struggling to
S develop and perfect a miniaturization technique which would allow them to
K shrink armies and easily transport them to any spot on the globe.
I Although the American scientists can miniaturize objects, the process is
D unperfected and anything miniaturized returns to its original size within
an hour. However, Czechoslovakian scientist Jan Benes has the knowledge to
R perfect the miniaturization process.
O
W After defecting to the United States from behind the Iron Curtain, Benes
suffers a brain injury when the East Bloc makes a final attempt on his
S life. The secret U.S. Organization which is developing the miniaturization
K technique, known as the CMDF (Combined Miniature Deterrent Forces),
I determine that the only hope for saving Benes' life is to enter his body
D and destroy a blood clot using a laser. The CMDF can shrink men and
equipment to microbe size and plan to miniaturize the experimental
R submarine Proteus along with a crew of doctors and scientists, inject them
O into Benes' blood stream at the base of the neck and hope that they can
W make their way to the brain for the operation. Your mission is to pilot
the Proteus through the body to the brain. There you must use a laser to
S destroy the blood clot which threatens Benes' life. You alone can insure
K the success of the American CMDF program.
I
D Fantastic Voyage is a science fiction game composed of 3 levels. You
must make your way through the body to the brain and remove the blood clot
R which threatens the life of your patient. Along the way, you must find
O nine different pieces of a circuit board which you'll need to make your
W laser operate in the brain.
S During your voyage you will encounter numerous obstacles. The body sees
K you as a foreign invader, an intruder which must be destroyed. You'll
I have your hands full defending yourself from the body's natural defenses.
D
R LOADING INSTRUCTIONS
O
W Fantastic Voyage is played with a joystick plugged into the second
joystick port.
S
K To avoid the possibility of infecting your Fantastic Voyage disks with a
I virus, always turn off your machine for a few seconds before loading the
D game. If using an Amiga 1000, first insert a Kickstart disk, insert
Fantastic Voyage Disk One in drive DF0:. The introduction to the game
R will run automatically.
O
W During the Intro you can press the joystick fir button to begin playing
the game. Or, you can wait until the Intro is over and the game will load
S automatically. Insert Disk Two in drive DF0: when prompted.
K
I Never remove disks from the drive unless asked to do so by the program.
D
In order to get maximum fun and excitement from Fantastic Voyage, we
R strongly recommend that you play the game in a darkened room with the
O contrast control of your monitor set to high. Pump up the volume and turn
W out the lights!
S
K THE CONFIGURATION SCREEN
I
D Here you can use the function keys to control various aspects of the
game:
R
O F1 is used to start the game after you've made the following choices:
W F2 selects the difficulty level (Beginner, Advanced or Pro). The
difficulty level determines how many hits the Proteus can suffer
S before it is destroyed and you lose a "life."
K F3 PAL/NTSC selects whether to play in NTSC mode (U.S & Canada) or in
I PAL mode (Europe, etc...)
D F4 Displays the High Score screen.
R
O THE PROTEUS
W
As the commander of the experimental Proteus submarine, you have awesome
S resources and a wide range of powerful weapons at your disposal. But, you
K must locate and pick up both fuel and oxygen cannisters which have been
I injected into the body in order to keep your Proteus operating. Running
D out of fuel or oxygen is fatal! Gauges on the Proteus Control Panel will
give constant readouts of your fuel and oxygen levels. Keep an eye on
R them! The CMDF mission control personnel will monitor your progress and
O will inject special weapons into the body which you'll need to pick up to
W kill certain enemies.
S The Proteus has been engineered to withstand the extreme stress of the
K miniaturization process and to some extent its shields can withstand
I attacks from adversaries inside the body. The amount of energy remaining
D in the Proteus' shields can be seen on the gauge on the far right side of
the Control Panel. Each time you kill three enemies without missing, the
R energy level of your shields will be increased. The Proteus Control Panel
O also displays the current score and the number of "lives" the Proteus has.
W The text readout window displays helpful messages from the CMDF Control
Room.
S
K You can pilot the Proteus through the body in eight different
I directions. Just move the joystick in the direction you want to go. If
D you're holding down the fire button and move from left to right, the
Proteus will move in the direction you're pushing the joystick, but the
R Proteus will continue facing (and firing) in the same direction. To make
O a turn, let go of the fire button before changing directions.
W
S KEYBOARD CONTROLS
K
I You can use the "P" key to pause the game at any time. Press the "P"
D key again to continue your voyage.
R The "S" key can be used to select either music or sound effects. Please
O note that music during gameplay is only available if you have at least one
W Megabyte of Chip RAM in your Amiga.
S
K THE CONTROL ROOM
I
D The CMDF Control Room screen will appear before each of the three game
levels. Here in "Mission Control" you will be able to see the current
R location of the Proteus on a map of the body. You can also examine the
O monitors to keep track of how many of the nine pieces of the laser circuit
W board you have collected. Here you will also see a readout of your total
score, the elapsed time and your CMDF rating. You can scroll around in
S the Control Room by moving you joystick to the left and right. You can
K leave the Control Room and proceed to the next level by pressing the
I joystick fire button.
D
R TIPS AND TRICKS
O
W It is not always necessary to blast everything in sight to make your
way through the mazes. Try to find ways to sneak past the enemies.
S
K You must pick up all nine pieces of the laser gun circuitry before
I attempting to destroy the blood clot at the end of Level Three.
D Special weapons are required to kill certain enemies. Always pick up
fuel, oxygen and weapon cannisters.
R Remember that killing three enemies in succession without missing
O increases the energy in your shields. Don't just fire randomly.
W
S GAME FACTS
K
I Much of what you will see inside the human body during the game is based
D upon scientific fact. However, Fantastic Voyage is a mixture of fact and
fantasy. In Level One you will experience graphics based upon electron
R microscope photographs of the interiors of blood vessels and various blood
O cell types like leukocytes and erythrocytes. But, you will also have to
W deal with cancer cells which crawl around and fire weapons. You will also
encounter other hazards which are purely fictional creations.
S The backgrounds in the sub-atomic world of Level Two are based upon the
K tracks created in the bubble chambers of particle accelerators when they
I are subjected to beams of sub-atomic particles called neutrinos. Other
D objects in Level Two, such as protons, gluons, quarks and other particles
had to be artistic creations since no one has ever seen them! Level
R Three's backgrounds are based upon electron microscope photographs of the
O brain's neural network.
W
Blah, blah, greets: SOD, Atrophy, Nuclear Assualt....
S (What? you expect real greets on a DOC file???)
K
I If there is some text after this that advertises a certain bbs,
D do us all a favor and do not call that bbs!!!